Archive for the ‘ Code & Backend ’ Category

5
28
Jan

Official demo that will be presented to the diploma people is now finished!

Hi again!

This is just a short post on the blog to tell you that…

We finally fixed the background issues that we have been having. We removed everything glitchy from the old demo, added in the final music and graphics and are ready for tuesday when ZOMBASE will be presented to the diploma people!

Wish us luck!

8
11
Jan

A word from your programmer!

EDIT: This is very old now! Check my newest blog post!

Hi there!

I’ve been part of the Zombase team for almost a year now without saying anything to you guys so I thought it’d be good to just say a few words about how the game is coming along: The game is programmed completley in the C language using the compiler “devkitPro” and two additional libarys called “libnds” and “PAlib”. I work on making everything looking smooth and proffesional; the current version of ZOMBASE already has over 1000 lines!

Recently, Aschaschi has sent me some graphics which look great on the DS! You can see a little screenshot of the menu for example:

The menu for Zombase!

None of the graphics in the game (except the menu graphics) are final at this stage, I have been experimenting using graphics from previous games of mine just to see how everything looks. This is why the game looks like a complete mess and the moment, just see for yourself!

But with all the final graphics and elements in it ZOMBASE will hopefully turn out to be the best NDS homebrew game ever!

Your programmer,
-YoshiInAVoid-

PS: There is a video of me playing a level which I built in an early version of the ZOMBASE system here:

Quality isn’t great but it’s okay.