Posts Tagged ‘ run ’


Lizza is learning how to walk!

Hey followers,

this is Aschaschi writing again! I want to grant you a quick look at some of the new and still raw animation I did! I had quite some fun doing them, but I wish I would have much more time to invest into further improving my skills! At the moment working on ZOMBASE feels like working on five projects at the same time: First we want to present all the characters to you guys within time, then we’ve got to do the GUI (graphical user interface) the in-Game graphics backgrounds, character animation etc., we have to draw the cut scenes and – because this is a diploma project – we also have to write some theoretical text. But having you guys around and your support makes all that much easier! Yeah! So:

Yesterday I did some running animation for Lizza. It’s still rough and tough (and a little to fast in speed) and as you will see her outfit still misses some details and her hairdo is not completed yet, too.

Also I started to pixel some level elements, which I also put into this post! The house’s facade misses quiet some detail, the lights aren’t there in their final, almighty, shiny glory by now etc.! So please: Keep in mind that there will be quiet some improvements made and that I will post updates on the progress as soon as possible!

But anyway: so, what do you think about this? Do you like the style? What about the colors (this might not be the final color schemes, we might head for something more in style of good old technicolor)? Do you love the old technicolor films /colors as much as Grey-Chi does? I will head back to my desk now … sooo much work left to do … but I will check back on the comment section of cause! Read the rest of this entry »